FAN-MADE OPERATOR FIELD MANUAL
Every shot begins
with a solution.
Get unstuck fast: plot a target, build a verified firing card, choose the right shell, or open the exact mission guide you need.
- MANUAL STATUS
- FIRST RELEASE
- SOURCE CHECK
- 20 AUG 2026
- GAME MODE
- SINGLE-PLAYER
CHOOSE THE PROBLEM
What are you trying to solve?
Skip the index. Start with the decision blocking your next shot or mission.
I cannot locate the target
Turn two spotter bearings into one target point, then calculate from your current NEST.
PLOT TARGET →I need a firing card
Record the live in-game solution without relying on an invented ballistic formula.
BUILD CARD →I loaded the wrong effect
Match HE, AP, SMOKE, STAR, INC and other shells to the intended outcome.
CHOOSE SHELL →A mission keeps failing
Open phase-led walkthroughs designed around variable coordinates and changing reports.
OPEN MISSIONS →I moved the NEST
Discard the old origin and rebuild bearing, range, charge and elevation correctly.
REPLOT SHOT →I am chasing medals
See the mission and progression requirements before attempting a full-gold run.
CHECK MEDALS →MISSION BOARD
Campaign field notes
Counter-Battery: Win the Time Race
Pre-stage firing cards, start the timer only when ready, fire in the mission’s priority order, and rebuild any solution affected by new intelligence.
PRIORITYMISSION 02Fire and Light: Plot, Strike, Illuminate
Triangulate the first target, strike with the ordered effect, then build a separate STAR-shell solution for illumination and apply the reported correction.
PRIORITYMISSION 03High Tide: Moving Targets and Two-Gun Rhythm
Predict where a target will be after shell flight time, assign each gun a documented solution, and update the queue whenever the target phase or speed changes.
PRIORITYMISSION 04Phantom Battery: Move, Replot, Return Fire
Move first when ordered, obtain the new position, redraw all firing lines, scout the battery, then fire and prepare to repeat the cycle.
FIELD NOTEMISSION 05The Gorge: Recover and Fire Manually
Restore the required machinery, scout the battlefield, use a version-matched firing reference when the calculator is unavailable, and verify every manual input before firing.
FIELD NOTEMISSION 06Iron Road: Intercept the Moving Train
Measure train speed on the map, multiply by estimated shell flight time, place the aim point that distance ahead on the route, then fire early enough for both paths to meet.
FIELD NOTEABOUT THE GAME
Operate five thousand tons of consequence.
IRON NEST is a first-person dieselpunk heavy-artillery simulator built around tactical problem solving, manual machinery, and precise fire-control work. The campaign unfolds in alternate-history Spain in the late 1920s.
Orders, map measurements, shell selection, powder charges, elevation, turret rotation, and mission consequences all matter. This independent manual labels official facts, community testing, and experimental tools separately.
18 SEARCH-LED FIELD FILES
A useful page for every verified question.
Browse the complete first-release page matrix, grouped by intent rather than generic categories.