Do not use this page as proof of an official ballistic equation. The developers have not published one.
QUICK ANSWER
Use the in-game calculator for authoritative play. Treat external formulas as estimates, validate them on the current build, and never hide the expected error from users.
Operator briefing
The game’s mechanical calculator turns range and charge count into elevation. Community formulas are useful for planning and offline tables, but they remain approximations until tested across every charge band and boundary.
Use the procedure below as a decision sequence, not as a substitute for the live mission order. Random coordinates, balance values, and mod compatibility can change; stable facts and version-sensitive evidence are labelled separately.
Field procedure
- 01
Record the current game build and the in-game calculator result for a known distance and charge count.
- 02
Test each charge band at near, middle, far, and boundary distances rather than fitting one convenient sample.
- 03
Compare predicted elevation with the mechanical calculator and actual impact. Log both absolute and directional error.
- 04
If error changes non-linearly, publish a verified firing table instead of claiming a universal exact equation.
- 05
Keep the original inputs and test date beside every model revision so a patch can be diagnosed quickly.
Checks before you commit
- The site's calculator is explicitly marked experimental until an in-game test set is complete.
- A model that appears accurate in one charge band may fail at another.
- Range, elevation, flight time, and charge selection should be versioned together.
When the live game conflicts with this page, keep the live observation, game build, and source date. That evidence becomes the next revision instead of being silently forced into an old answer.
Sources and evidence
Sources are included for verification, not copied as site content. Official pages establish product facts; community and video sources document tested workflows.