Experimental output. Always verify elevation with the in-game mechanical calculator.
QUICK ANSWER
Enter target range and charge count, compare the estimated elevation and flight time, then verify both in the game before firing.
Operator briefing
This MVP helps organize a firing solution and exposes its assumptions. It does not replace the mechanical calculator: every output is an experimental estimate until a complete current-build test set is published.
Use the procedure below as a decision sequence, not as a substitute for the live mission order. Random coordinates, balance values, and mod compatibility can change; stable facts and version-sensitive evidence are labelled separately.
Firing solution estimate
⚠ Experimental approximation, not an official formula. Verify the result with the in-game mechanical calculator.
Field procedure
- 01
Measure range from the current NEST position and enter kilometres with a decimal point.
- 02
Select the charge count you intend to load. The tool rejects ranges above the provisional band.
- 03
Read the estimate and warning together. A green range check does not make the formula official.
- 04
Copy target, bearing, shell, charges, and verified in-game elevation to one firing card.
- 05
If the in-game result differs, use the game value and retain the discrepancy as a future test case.
Checks before you commit
- Inputs stay in your browser and are not submitted.
- The current prototype is for workflow validation, not leaderboard play.
- A production release requires unit tests across all six charge bands and boundary values.
When the live game conflicts with this page, keep the live observation, game build, and source date. That evidence becomes the next revision instead of being silently forced into an old answer.
Sources and evidence
Sources are included for verification, not copied as site content. Official pages establish product facts; community and video sources document tested workflows.