CAMPAIGN OPERATIONS
Mission board
Procedures, not copied coordinates. Each file separates repeatable strategy from generated values and patch-sensitive timing.
Counter-Battery Guide: Win the Time Race
Pre-stage firing cards, start the timer only when ready, fire in the mission’s priority order, and rebuild any solution affected by new intelligence.
OPEN BRIEFING →OPERATION 02Fire and Light Guide: Plot, Strike, Illuminate
Triangulate the first target, strike with the ordered effect, then build a separate STAR-shell solution for illumination and apply the reported correction.
OPEN BRIEFING →OPERATION 03High Tide Guide: Moving Targets and Two-Gun Rhythm
Predict where a target will be after shell flight time, assign each gun a documented solution, and update the queue whenever the target phase or speed changes.
OPEN BRIEFING →OPERATION 04Phantom Battery Guide: Move, Replot, Return Fire
Move first when ordered, obtain the new position, redraw all firing lines, scout the battery, then fire and prepare to repeat the cycle.
OPEN BRIEFING →OPERATION 05The Gorge Guide: Recover and Fire Manually
Restore the required machinery, scout the battlefield, use a version-matched firing reference when the calculator is unavailable, and verify every manual input before firing.
OPEN BRIEFING →OPERATION 06Iron Road Guide: Intercept the Moving Train
Measure train speed on the map, multiply by estimated shell flight time, place the aim point that distance ahead on the route, then fire early enough for both paths to meet.
OPEN BRIEFING →