CAMPAIGN OPERATIONS

Mission board

Procedures, not copied coordinates. Each file separates repeatable strategy from generated values and patch-sensitive timing.

OPERATION 01

Counter-Battery Guide: Win the Time Race

Pre-stage firing cards, start the timer only when ready, fire in the mission’s priority order, and rebuild any solution affected by new intelligence.

OPEN BRIEFING →
OPERATION 02

Fire and Light Guide: Plot, Strike, Illuminate

Triangulate the first target, strike with the ordered effect, then build a separate STAR-shell solution for illumination and apply the reported correction.

OPEN BRIEFING →
OPERATION 03

High Tide Guide: Moving Targets and Two-Gun Rhythm

Predict where a target will be after shell flight time, assign each gun a documented solution, and update the queue whenever the target phase or speed changes.

OPEN BRIEFING →
OPERATION 04

Phantom Battery Guide: Move, Replot, Return Fire

Move first when ordered, obtain the new position, redraw all firing lines, scout the battery, then fire and prepare to repeat the cycle.

OPEN BRIEFING →
OPERATION 05

The Gorge Guide: Recover and Fire Manually

Restore the required machinery, scout the battlefield, use a version-matched firing reference when the calculator is unavailable, and verify every manual input before firing.

OPEN BRIEFING →
OPERATION 06

Iron Road Guide: Intercept the Moving Train

Measure train speed on the map, multiply by estimated shell flight time, place the aim point that distance ahead on the route, then fire early enough for both paths to meet.

OPEN BRIEFING →